Workshop on Ubiquitous games and gamification for promoting behavior change and wellbeing September 16, Trento, Italy @ CHI Italy This ...
- Thursday, June 6, 2013
Game helps young people reduce depression
SPARX is a computer program for young people with symptoms of depression that helps them to treat themselves. The game creates a fantasy ...
- Sunday, June 2, 2013
Deadline approaching for special issue
Technologies for Affect and Wellbeing Special Issue Guest Editors Rafael A. Calvo (The University of Sydney) Giu...
- Wednesday, May 22, 2013
Call for Papers - Technology for Positive Psychology Interventions
The Journal of Positive Psychology is calling for submissions to a special issue on "The use of behavior intervention technologies in P...
The science behind games for good
Jane McGonigal and the SuperBetter team share the research behind the great promise in using games to support mental, emotional, social and ...
- Monday, April 8, 2013
Technology for healthier minds - a turning tide
This is an earlier version of an article I wrote for The Conversation . The truth is, engineers like myself, aren’t especi...
- Saturday, March 9, 2013
Generation Cures promotes altruism and empowerment
Generation Cures , an initiative based at Children's Hopsital Boston is "a kid-led, parent-enabled community all about kids help...
- Monday, March 4, 2013
A virtual psychosis experience develops empathy
We talk a lot about technology-supported psychological interventions for patients, but here's an example that turns the tables. Drs. ...
- Monday, February 25, 2013
Feeling better online - Study on Internet-based Positive Psychology interventions
Most technology researchers have had little reason to delve into the methods and experimental research on wellbeing that goes on in other...
- Tuesday, January 29, 2013
Developing Altruism Through Virtual Reality
Potential opportunities for using technology to develop socio-emotional skills are increasingly promising. Take for example, altruism, the ...
- Tuesday, January 22, 2013
SuperBetter Builds Personal Resilience
Then my phone looked me in the eye and said: " Remember, enjoying positive social contact is the greatest thing you can do to improv...
- Tuesday, January 15, 2013
The Habits of Highly Empathic People
I recently had the opportunity to visit a number of research groups working on topics associated with Positive Computing. On one of thes...
- Monday, November 12, 2012
Game to promote empathy and kindness
A team of researchers, including neuroscientist Professor Richard Davidson (Founder of the Center for Investigating Healthy Minds at the ...
- Tuesday, October 23, 2012
Games for personal and social wellbeing
How can games be leveraged to support wellbeing and human strengths? Jane McGonigal , affiliate of the Institute for the Future, has bee...
- Sunday, August 12, 2012
The business of wisdom
Richard Eskrow critically explores the commercially-driven search for wisdom in silicon valley in the article " Buying Wisdom: The ar...
- Tuesday, July 3, 2012
Technology for a wiser world
Just released, the Interactions feature article " Positive Computing: Technology for a wiser world " explores both a vision and...
- Sunday, June 24, 2012
CHI takes on design for wellbeing
The Interaction Design and Emotional Welbeing workshop at CHI 2012 was a "one-day workshop [bringing] together a diverse community o...
- Sunday, May 6, 2012
Positive computing for kids and teens
The recently released Oxford University Press title, Designing Digital Experiences for Positive Youth Development by Marina Umaschi Bers...
- Thursday, April 26, 2012
Young and Well Collaborative Research Center
Families, companies and now governments are realizing the impact of technology on young people's minds. The Young and Well Collaborativ...
- Saturday, April 21, 2012
Tech leaders call for organized "goodness"
Public and professional interest in the effects of technology on culture (particularly on privacy) are ever making headlines. A recent New...