Tools & Resources


Creative Commons License

We're pleased to share some of the tools we've found useful to bridging wellbeing science and technology practice.  These tools (created by Dorian Peters & Rafael A. Calvo) are free to use and share under Creative Commons license: Attribution-NonCommercial-ShareAlike.

Share your feedback and let us know how you’ve used them!


Wellbeing Supportive Design Toolkit

A toolkit for technology-makers interested in improving their technologies by desgining to support psychological wellbeing.  The toolkit includes the latest version of the Wellbeing Design Cards.

Wellbeing Design Cards

Deck of 30 insights, strategies and prompts for ideation, collaboration and design, presented in 4 suits (psychological needs, spheres of technology experience, diagnosis and strategies.) 


Motivation, Engagement and Thriving in User Experience (METUX model)

An article on METUX which provides a framework and measures for applying psychological needs theory to the technology context.  METUX and foundations for many of the tools below are described in the paper, "Motivation, Engagement and Wellbeing in Digital Experience" in Frontiers in Psychology.  To develop METUX, we collaborated with wellbeing psychologist, Richard M. Ryan (originator of Self-Determination Theory).

A Responsible Design Process

A process diagram with methods library that upgrades the design process to integrate ethics & wellbeing into its fabric. We map out the process and provide a list of methods and tools that might be applied at each stage.
View the process.

The Spheres of Technology Experience

A reference sheet visualizing the Spheres of Technology Experience framework. When we talk about supporting wellbeing determinants and psychological needs it’s important to understand there are different spheres of experience in which these can be influenced. For example, a technology might be autonomy-supportive from the software interaction perspective but not in relation to the real-world activity it’s intended to support. This reference sheet can help keep team members on the same page in conversations to do with wellbeing support.
For details, see: The Six Spheres of Tech Experience at Medium.

 Goal/Challenge Layers

Every project has goals and challenges driven by different disciplinary teams. While user and stakeholder goals may be the focus of a UX team, the developers may be tackling various technical challenges. Work in wellbeing-supportive design will additionally have goals and challenges related to psychological wellbeing.  Use this worksheet to think about what kinds of wellbeing goals or challenges are relevant to your project.


Creative Commons LicenseThese tools were created by Dorian Peters & Rafael Calvo and are free to use and share.  Please refer to the Creative Commons license: Attribution-NonCommercial-ShareAlike.  

Share your feedback and let us know how you’ve used them!