Workshop on


Issues of autonomy impact motivation, the user experience and even psychological wellbeing, yet many questions surrounding design for autonomy remain unanswered.  This workshop will explore theory, issues and design strategies related to autonomy drawing on theoretical frameworks available in psychology and looking at autonomy from multiple levels.  These include user autonomy within the context of software environments, technologies that increase autonomy in daily life, and how technologies might foster autonomy as a component of psychological development.

For more Information, see:
  • RA Calvo, D. Peters, D. Johnson, Y. Rogers Autonomy in Technology Design” CHI’14 Extended Abstracts on Human Factors in Computing Systems. ACM, 2014.

Papers & Videos

We have also created a research sharing group on Mendeley where participants can share relevant literature and communicate with others.

Keep in touch

Follow @dorian_peters and @Rafael_A_Calvo on Twitter or search #Design4Autonomy

Workshop Chairs

Rafael A. Calvo is Associate Professor of software engineering at the University of Sydney and Research Program Leader at the Young and Well Cooperative Research Centre. He has a Ph.D. in artificial intelligence and over 100 publications including the forthcoming Positive Computing with MIT Press and the Oxford Handbook on Affective Computing. Rafael is Senior Member of IEEE, Associate Editor of IEEE Transactions on Affective Computing, Associate Editor of IEEE Transactions on Learning Technologies, and an Affiliate of the Cambridge University Well-being Institute.

Dorian Peters is a designer, author, and specialist in user experience for learning and wellbeing. Her books include Interface Design for Learning published by New Riders Press (Voices that Matter) and Positive Computing: Technology for Wellbeing and Human Potential forthcoming from MIT Press in 2014.  She has designed for Carnegie Mellon, Cambridge University, Westpac Bank, ABC, and BMG Music.  She writes regular articles on design for publications such as ACM InteractionsUX MattersUX Magazine and A List Apart.  She has a Masters in Multimedia Design from the University of Sydney and a Bachelor’s in writing and directing from Carnegie Mellon.

Daniel Johnson leads the QUT Games Research and Interaction Design Lab and is a Senior Lecturer in the Bachelor of Games and Interactive Entertainment.  He has degrees in Psychology, Higher Education and a doctorate on the psychology of human-computer interactions and video games. Daniel has also worked in the games industry with companies such as Sega and The Binary Mill. His research interests include motivations for videogame play, the player experience, measuring the play experience and the use of videogames as a means of improving wellbeing. He recently worked at the Engineering Design Centre, at the University of Cambridge, and is an Affiliate of the Cambridge University Well-being Institute.

Yvonne Rogers is a Professor of Interaction Design and director of the Interaction Centre at University College London. Yvonne was one of the principal investigators on the UK Equator Project (2000-2007) where she pioneered ubiquitous learning. She has published widely, beginning with her PhD work on graphical interfaces to her recent work on public visualisations and behavioural change. She is one of the authors of the definitive textbook on Interaction Design and HCI now in its 3rd edition, which has sold over 150,000 copies worldwide and has been translated into 6 languages. She is a Fellow of the British Computer Society and the ACM's CHI Academy