The Six Spheres of Tech Experience

Our article "The Six Spheres of Tech Experience" was just published in the popular design review, Prototypr, and describes the six levels at which tech influences your behaviour, motivation and happiness.

Read the practitioner article at Prototypr.

An academic article describing the model from which these spheres are drawn was published in the journal, Frontiers in Psychology.

The model provides a framework grounded in psychological research that allows HCI researchers and practitioners to form actionable insights with respect to how technology designs support or undermine basic psychological needs, thereby increasing motivation and engagement, and ultimately, improving user wellbeing.

We propose that in order to address wellbeing, psychological needs must be considered within at least five different spheres of analysis including: at the point of technology adoption, during interaction with the interface, as a result of engagement with technology-specific tasks, as part of the technology-supported behavior, and as part of an individual's life overall. Otherwise, important contradictory effects can be missed. After all, a technology can appear to support wellbeing at one level but severely hinder it at another level (think of tech addiction that provides momentary need-satisfaction at the moment of use but disrupts psychological need satisfaction at the life level.)

The article also includes a set of questionnaires for measuring wellbeing at these various levels.

Read the academic article here:
Frontiers in Psychology, 28 May 2018