Postdoc position for work in Positive Computing open at the University of Sydney

SENIOR RESEARCH ASSOCIATE School of Electrical and Information Engineering REFERENCE NO. 2579/1113 ·    Develop software appli...

Human-Automation Interaction/Autonomy Submissions Invited for 2014 Human Factors Prize

The  Human Factors  Prize welcomes research submissions between  April 1 and June 2, 2014 , on human factors/ergonomics (HF/E) research t...

CHI2014 Workshop - CFP

The CHI 2014 Workshop "Supporting Autonomy in Technology Design" is a unique opportunity to explore how we can design technologies...

Positive Computing - Student Projects

Software for psychological wellbeing and health is now a major part of our new Master of Engineering - Software Engineering  program at the...

Flourishing from Science to Policy - Lecture

Director of the Cambridge University Well-being Institute   and adviser to the UK Government, Felicia Huppert will present the Sydney Ideas ...

Videogames and Wellbeing - Lecture & Report

Daniel Johnson, Director of the Games Research and Interaction Lab will discuss when and how videogames have a positive influence on wellbei...

Technology for Compassion - Conference and Contest

The  Center for Compassion and Altruism Research and Education (CCARE) at Stanford, in collaboration with Facebook, 1440 Foundation, HopeLa...

Technology to Foster Wellbeing in Schools - Roundtable

An open roundtable entitled 'Positive Computing - Technology to Foster Psychological Wellbeing in Schools" will be one of a number ...

Social Media and Wellbeing - The Role of Design

By MentionableHonor via Wikimedia The word is out this month - a recent study [ 1 ] has hit the news and sources like the Economist , th...

Multitasking, mindfulness and wellbeing

A recent article in Fast Company dubbed " Monotasking is the new multitasking " reflects the spreading consensus that our digita...

Hedonic v. Eudaimonic Wellbeing at the Molecular Level

Unsure whether to take a hedonic or eudaimonic approach to wellbeing?  Let your molecules decide.  Incredibly, new research by  Barbara F...

CFP: Workshop on games, behavior change & wellbeing

Workshop on Ubiquitous games and gamification for promoting behavior change and wellbeing  September 16, Trento, Italy @ CHI Italy This ...

Game helps young people reduce depression

SPARX is a computer program for young people with symptoms of depression that helps them to treat themselves.  The game creates a fantasy ...

A virtual psychosis experience develops empathy

We talk a lot about technology-supported psychological interventions for patients, but here's an example that turns the tables.  Drs. ...

Developing Altruism Through Virtual Reality

Potential opportunities for using technology to develop socio-emotional skills are increasingly promising. Take for example, altruism, the ...

SuperBetter Builds Personal Resilience

Then my phone looked me in the eye and said:  " Remember, enjoying positive social contact is the greatest thing you can do to improv...